Showing posts with label Technology. Show all posts
Showing posts with label Technology. Show all posts

Wednesday, April 28, 2010

An Excellent Quote

"Any electrical filter on an acoustical device is a spatially invariant solution to a spatially variant problem. As grownups we have to decide what part of the space to tune the solution to and let the others go." -Bob McCarthy

I wanted to post this here so I wouldn't forget it.

If you're not into audio nerdery, you're probably wondering what this means. My personal interpretation of this is as follows:

Your friendly, neighborhood audio technician has a responsibility to deploy the PA system at their disposal in some environment. Inside, outside, whatever. That environment has acoustical properties, and the PA has acoustical properties too. Us PA guys most often use equalization (electronic filters) to make the PA system sound good in the environment where we've got it set up, but that's only a patch on any problems that exist. It's entirely possible for that patch to be very good, but it's still just a patch. It is not truly possible to solve an acoustical problem with an electronic solution. To truly solve an acoustical problem, you have to change the room, or change the PA deployment, or both. However, that's usually not possible, so a professional PA operator needs to decide what compromise will work best for the situation at hand, and go with it.

I don't know if the above is truly in line with Mr. McCarthy's original intent for this quote, but I think that it does fit. (My belief is that Mr. McCarthy is really getting at the issue of not being able to have "perfect" sound everywhere in a performance venue, but I think there are wider implications as well.)

Wednesday, October 14, 2009

Behind The Scenes



It's no secret that most of us want New Song Underground to move to a new space, so there is definitely some hopeful anticipation for New Song Presbyterian to finally get a building. As the process of fundraising and facility selection goes along, there are ongoing discussions about how Underground 3.0 might look.

I thought I'd show off some of the concepts that have been put forward.

The first set of images is the "realistic" concept. It fits in about the same amount of square footage as Underground has now, and has an 8-foot ceiling. It isn't "super wow," but it would still be new.








I took the trouble of doing some global radiosity renders for the above pictures, because I wanted to get a better sense of the light in a small space.

Now - the idealized version of Underground. :) This version takes up a lot more room, is much nicer, and has a much more desirable ceiling height. This plan is out of reach, because the money for an appropriate building just isn't there. Still, it's fun to dream.

Also, if you know any folks with a few million dollars to give us, we could still make this happen. :)










For the audio nerds amongst you, yes - those are double and triple stacked FOH PA systems. No, the stacks are not meant to all be reproducing the same material. The setup is meant to be used in a manner similar to Dave Rat's double-hung line arrays for the Red Hot Chili Peppers.

You can read some of Dave Rat's thoughts here: http://www.ratsound.com/cblog/archives/342-Quest.html I should note that Dave Rat has moved on to a single hung system, but the single hung system is able to meet the needs he has. There are still some things, though, that the double hung system can do that the single hung just can't. Anyway, read the article. :)

Dave Rat is probably an excellent example of what every live sound reinforcement technician should aspire to be: Curious, innovative, highly professional, and a cool person all around.

Monday, October 27, 2008

Technical Data For New Song Underground

Because of some questions that have come up in recently in booking discussions, my inner audio nerd decided to get me busy with doing with a technical overview of New Song Underground.  There is quite a bit of "audio nerd content" in this, and some of the language may be unwieldy to parse - but I'm trying to be something that reasonably approaches precise.

Maybe it works, maybe it doesn't.

Anyway, here it is:

Technical Data for New Song Underground

This document is an attempt to provide meaningful, quantitative data regarding various aspects of New Song Underground. It does not (and can not) address every possible situation encountered, and the testing discussed is not infallible. However, this document may still be interesting and useful in various cases. Please excuse any spelling or grammatical errors.


PA Equipment


FOH PA System:

Two stacks, each biamplified, consisting of one subwoofer enclosure of one direct radiating 18” low frequency (LF) driver, and one mid-high enclosure of one direct-radiating 15” LF driver, one direct-radiating 15” mid frequency (MF) driver, and one horn-loaded 1” exit high frequency (HF) driver.

The FOH stack style is parallel (one stack on either side of the stage, with the stacks radiating on a line perpendicular to an imaginary, vertical plane intersecting the proscenium).

The FOH PA is configured to operate as a monaural source. One channel is reserved for the mid-high amplification, and one channel is reserved for the subwoofer amplification. These channels are fed from the output of the mixing console in such a fashion that an audio technician can allocate signal between the mid-high and subwoofer systems by way of the pan controls on each mixing console channel.

FOH PA management consists of one “equalization (EQ) emphasis” loudspeaker management system, and one “crossover emphasis” loudspeaker management system, in series.


Stage Monitor System:

Four monitor wedges, each biamplified, each being a mid-high enclosure of one direct-radiating 10” LF driver, and one horn-loaded 1” exit HF driver.

One drum fill, comprising two stacks, each triamplified, each stack consisting of one subwoofer enclosure of one direct radiating 18” LF driver, and one mid-high enclosure of one direct-radiating 15” LF driver, and one horn-loaded 1” exit HF driver.

The stage monitor style is wedges across the downstage lip, and the drum fill centered near the upstage wall.

The stage monitor system is configured to operate as five monaural sources. Mixes for the sources are derived from the first five auxiliaries available on the mixing console channels, typically using console channels configured to be independent of channels used for feeding the FOH PA. (Channels used for feeding the FOH PA can be used to drive the monitor mixes, if independent EQ and compression for monitor sources is not required.)

The stage monitor system's management consists of one parametric equalizer for each wedge, and one graphic equalizer and “crossover emphasis” loudspeaker management system (in series) for the drum fill.


Mixing Console:

One digital mixing console with 32 channels and 16 physical inputs (one usually reserved for a submix of talkback and house music). Typical configuration is channels 1-16 feeding the FOH PA, each channel having four bands of parametric EQ, a gate, and a compressor available. Channels 17-32 are used to derive monitor mixes, each channel having four bands of parametric EQ, and a compressor available. Gates are not available on channels 17-32.


Performance Measurements

Warning! Performance measurements are made in open-loop (no possible feedback) conditions, using pink noise. It should not necessarily be expected that maximum performance can always be obtained in closed-loop conditions, for example, with a microphone, or indeed in any performance situation where multiple, unforseen and potentially uncontrollable factors exist! Also, please be aware that these measurements were not taken using “scientific grade” instruments, and so may not stand up to measurements made with full scientific rigor – they are a guideline only.


Maximum continuous sound pressure level (SPL), FOH PA:

For an observer approximately 1.676 meters (5.5 feet) above the floor, on a line perpendicular to the fourth “panel” from the front on the south wall, and intersecting a plane perpendicular to the floor and the FOH PA stacks, emanating from the south edge of the bottom stage step:


104 dB SPL A (mostly emphasizing midrange) weighted

107 dB SPL C (more low frequencies measured compared to A) weighted


Method:

Pink noise was introduced to a console channel, with the panner centered. Pink noise was increased in level until the “crossover emphasis” system management system was indicating intermittent limiter operation on the high-frequency output. Limiter operation was approximately 5 times per second. Amplification for mid-high enclosures was steadily indicating onset of amplifier limiter operation and/ or clipping.


Maximum continuous SPL, single monitor wedge:

For an observer approximately 1.676 meters (5.5 feet) above the floor, and approximately 1 meter (3.280 feet) from the monitor on a line parallel to the floor and emanating from the approximate geometric center of the monitor's front face:


113 dB SPL A

114 dB SPL C


Method:

Pink noise was introduced to a console channel. Pink noise was increased in level until the monitor's clip/ limit indicator illuminated, and then decreased in 2 dB increments until the indicator no longer illuminated.


Maximum continuous SPL, drum fill:

For an observer approximately 1.676 meters (5.5 feet) above the floor, centered between the drum fill stacks:


110 dB SPL A

115 dB SPL C


Method:

Pink noise was introduced to a console channel. Pink noise was increased in level until the mid-high enclosure's clip/ limit indicator illuminated, and then decreased in 2 dB increments until the indicator no longer illuminated.


Environmental reverb time, full bandwidth:

For an observer approximately 1.737 meters (5.7 feet) above the floor, on a line perpendicular to the fourth “panel” from the front on the south wall, and intersecting a plane perpendicular to the floor and the FOH PA stacks, emanating from the south edge of the bottom stage step:


1.536 seconds


Method:

Pink noise generated from a “region” inside a recording program was introduced to a console channel, with the panner centered. Pink noise was set to an average of 100 dB SPL C as measured at FOH, with both the FOH PA and the monitor system being audible to the observer. A recording was made of the pink noise ending, and the subsequent reverberation. The recording was analyzed to determine the length of time between the end of the pink noise, and the point where the recording level decayed beyond -55 dBFS (decibels referenced to full scale, or the maximum possible input level for the console channel). The PA system was equalized as normal.


Environmental reverb time, in half-octave bands (spectral decay):




Method:

Pink noise generated from a “region” inside a recording program was introduced to a console channel, with the panner centered. To generate the noise passbands, a multiband compressor (set to a 1:1 ratio) was set so that each passband could be reproduced in isolation. Each passband of pink noise was set to an average of 100 dB SPL C as measured at FOH, with both the FOH PA and the monitor system being audible to the observer. A recording was made of the pink noise ending, and the subsequent reverberation. The recording was analyzed to determine the length of time between the end of the pink noise, and the point where the recording level decayed beyond -55 dBFS (decibels referenced to full scale, or the maximum possible input level for the console channel). The PA system was equalized as normal.

Thursday, September 4, 2008

Venue/ Show Runner Database

The "open source movement" has a big place in my heart, and so I'm trying to "open source" the venue as much as possible. In the spirit of that idea, I'm making our database available to the public so that someone can, maybe, get some use out of it.

Here are the caveats:

-It requires OpenOffice. You can get OO here: http://www.openoffice.org/

-I can't really support the thing. I'll certainly try to answer questions as they may arise - but remember how much you paid for the database. :)

-There's some "fake data" already entered so you can get a feel for how things are meant to work by default.

-I very much encourage you to customize the database to your own needs. Right now, the database is built very closely around what I want - but I think it could be modified and extended in various ways without too much grief.

-I certainly don't mind getting credit for the original design if you like it and find it useful. If you dislike it, DON'T TELL ANYBODY I MADE IT. :D

-I wouldn't really characterize the design of the database as user friendly. I wouldn't really characterize it as user unfriendly. I would probably call it "user selectively-antisocial."

-Try (as much as possible) to use the forms instead of the tables - and remember to populate data about bands, promoters, and crew members BEFORE you go into the "Add And Manage Shows" form.

Here's the download link: http://rapidshare.com/files/142440046/Venue_Runner.odb.html  

Best of luck!